Well thanks!
No, I played around with that idea at the beginning of the process and it stuck around for quite some time but in the end I decided to switch to a randomly placed goal (from a predetermined set).
I did this for a number of reasons :
- Having to set the goals really messed with the flow of the game.
- Players became confused by this sometimes.
- Clever players figured out ways to get high scores in cheap ways to often, making the game less fun for everyone involved, even them
- It gives me more agency over the level design. I can force players to pass through certain difficult paths.
- It adds a level of randomness that allows for weaker players to beat a high score every now and again. This doesn't happen often but when it does it's real cool for them.
Although it fitted the theme of 'challenging yourself' very well, all these reasons ended up being more important to me than sticking to my initial idea.