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Your love for storytelling shines through, making this a very enjoyable read.

Honestly, I don't like "dead-end" choices, but I appreciate that you put effort into them here. Personally, I like "in-universe" ones (like the sewer monster) as opposed to fourth-wall-breaking ones (like the director chair). When it comes to the NSFW choices, I've found most of the "didn't happen" ones to be quite funny, I can see a player picking them just for that haha. Mechanically I don't know what logic the game operates on (open/closed routes, affection points) but when you say no the counselor and she cuts the red balloon away? imo it'd be super cool if that happened each time you lose a girl's route, if that's how you're operating haha. 

Again, had a very enjoyable time, keep up the good stuff!

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yeah, i've definitely gotten a lot of feedback on the dead-end choices and will be trying to avoid the more immersion-breaking ones in the future, but man i just have so much fun using them as an opportunity to do goofy/stupid things in a way that is not canon haha. at the beginning of the game, they're there to kind of remind the player that this isn't one of those self-insert blank MC games but, rather, a story about a specific character with a certain moral system. it's certainly something to keep in mind now that we're deeper into the story. thanks so much for the kind words and feedback :) really appreciative that you gave the game a chance