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(1 edit)

OH, it loaded, just took some time. Which is weird for a small game.

So, game controls are ok. Enemy and protagonist are too fast for me, but I'm not very good at platformers. Graphics is meh, to be honest.

What's interesting is concept of luring enemies to death. Would be way better if you really build game around it and cut off the unrelated chaff. Make it more abouyt thinking and less about reaction.

Also, maybe scale the game down visually, ideally to one screen, so player can see more and plan better?

Is there really a need for having Dash?

Why is main hero holding katana, but is firing projectiles?

  • OH, it loaded, just took some time. Which is weird for a small game.

Cool. Yeah that is weird. 

  • So, game controls are ok. Enemy and protagonist are too fast for me, but I'm not very good at platformers. Graphics is meh, to be honest

Good points.

  •  Would be way better if you really build game around it and cut off the unrelated chaff. Make it more about thinking and less about reaction.

Good points, again. Not the first time I read that and it'd have indeed helped me make something tighter design-wise.

  • Also, maybe scale the game down visually, ideally to one screen, so player can see more and plan better?

That's a really cool idea.

  • Is there really a need for having Dash?

Hmmm goes hand in hand with the fast characters. If the design was more puzzle oriented It'd be a no, as it stand right now I think it's useful.

  • Why is main hero holding katana, but is firing projectiles?

Because I took assets from the store. I focused a lot on the code and by the time I was close to "done"
I didn't have the mental energy to redo/make assets properly. I know it might sound weird but it is a free game

and my very first game, I just got really tired/impatient at some point ʕノ)ᴥ(ヾʔ


Thank you taking the time to try it and give your feedback, it's much appreciated