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Meteor hammer feels like it ought to be able to be used to block melee attacks since the rope/chain can still be used to get in the way of things, let alone knocking things off trajectory with the tip. If limitations needs to be put on it, I'd rather suggest it asking to attack with agility only.

Actually ctrl+f reveals no block mechanic implemented, Guard requires the guard tag, unless blocking here is intended to be an umbrella term to catch Parry, Counter, Guard and Bind?

(1 edit)

Hey there (replying from my phone while in Japan)! We should remove anything that says you can’t guard (a holdover from a previous version) since the party mechanic allows you to! I do like the idea of making it an exclusively agility weapon though!

I’ve made the edit to my working doc on the meteor hammer (re blocking)! I won’t be able to upload a new PDF until I get home from my trip, but it will happen!