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Thanks for running the jam. It was great to see the extra submissions . We'll review them over the weekend. We're really looking forward to feedback on Scuba Squad too. Please don't hold back, be brutally honest, it helps us to hone our craft.

As for cadence of the jam, our preference is annual. It makes it more of an event when it happens. We really liked the format of having two full weekends as part of the jam, so 10 days was good, but we did manage to get more done when it was extended to 14 days. We'd probably like to do a full two week jam next year if possible.

We also do the annual Dungeon Crawler Jam and Zooperdan (the organizer) told us it was a strange feeling creating a Discord server and being the only one on it! However, 4 years later it's a buzzing community with nearly 1600 users, many of which post daily. It really adds to the jam experience before, during and after. People are always happy to discuss the features of different games, and what makes a good dungeon crawler, and it would be great to have a similar forum for turn based tactics games. For the last jam they even managed to get some of the original developers of popular dungeon crawler games (like Legend of Grimrock) to select a judges' top ten, separate to the jam votes. Having your game played by the creator of Eye of The Beholder and having him rip you a new one was a humbling, but rewarding, experience! Imagine if you could get Julian Gollop to judge some games next year (or maybe the year after once submission numbers have increased).

the_syncr0, what made you create this jam and what were you looking to get out of it?