under pressure (dun dun dun dududun dun)
nice clean game, I like the idea behind the mechanics! balance-wise, it's a bit weird-
[strategy/balance discussion ahead]
the mechanics are neat overall, but there seems to be no encouragement for long runs that actually use money to buy upgrades.
ceramic increases logarithmically with funds and with the square root of pressure.
this means just a bit of money already yields plenty of ceramic: making just a few hundred $ and then prestiging asap gives ceramic very fast, letting you buy the Distillation Column upgrades, and since each upgrade lets you go into higher pressure before blowing up, you'll get more ceramic each time.
overall there is a bit of a balance issue as raw products serve only one purpose: making money, which, due to the strategy above, doesn't help to progress in the game much. but I believe with some rebalancing, a few more upgrades and better tying the money/production/processing part to the overarching progress and prestige parts of the game, it could be really fun!