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(8 edits) (+1)

Here I was thinking "Oh how quaint! Another Buster Bros clone for the world." But the moment I realized you could walk on walls I was all ":O holy moly this is brilliant..." Have other Buster Bros clones done that? I didn't read the description so it RLY SURPRISED ME. I think it's brilliant, and not too shabby a clone either. Altho I do take some issue with the rope hitbox not being as generous as I'd like.

For example, the final ball in one level got stuck at one of the ends and could only bounce up and down in place. Because the player character couldn't get close enough to the wall without changing angles and walking on it I couldn't get a good shot at it because as close as I was to the wall, the rope couldn't hit it. I could have probably done some matrix stunt and shot it with a horizontal line from one of the opposite walls all frame-perfect like but come on man.

The time bonus at the end of rounds would also be better off with a speed boost I feel; lil too much time is spent waiting for that number to go down. I guess it could be a nice breather after a potentially grueling level, but maybe just a little faster would be nice...

Thank you so much for your comment!! :) I'm glad you enjoyed it, and I'm even more glad to bring up some innovation, rather than just making a plain clone!

Yep, that ball thing was an issue I found myself facing sometimes but by the time I found it, I really couldn't do much about it because of the lack of Jam time. But I shall take care of it in the future, for sure! And about the time, the choice to make it take that long was with the idea to increase the Gameboy feel, since most of the games would take that much time, although some let you skip the whole time countdown at the end of the levels, so it's also an idea that could be implemented in the future. So all in all, thank you so much for your comment!!