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Personally I don't see why everything has to be 3D these days. Quite often 2D is good enough to do the job. Of course, it also depends on the kind of game you are making. For an FPS I'd always go for 3D. For an RPG I actually prefer 2D and when it comes to a point-and-click-adventure 3D does in most cases more harm than good. 

Now 2D is indeed easier to learn, both on the coding side as on the artistic side. 3D graphics can very easily turn things into a mess when not done right. That was for me a reason to stick to 2D (when I began we only had characters), not to mention that for the kind of games I like most it's also artistically the better choice anyway, so it was a win-win.