It's on the list already!
The 3 different game modes you select from Chobb when registering all currently default to Casual which is supposed to be no violence or weapons. But because this is still an early version of the game, it's just a case of throwing everything at the wall and organising it into rulesets later. However, the next big push I want to do is a mix of polish and getting the game to a properly sellable and stable early access state, which means bringing in content options and starting to arrange the event types.
If I recall (which may be wrong, it's been a few months since I typed up those game rules...), Casual should be no combat or weapons, though there will be distraction weapons, which does mean there would need to be some kind of reaction to enemies getting hit with distractors, though the stagger you suggested would work. the middle one is as it is at the moment (even the HP deaths aren't lethal, it's just easier to refer to them as deaths, it's more fainted and out of the game. The final was meant to be lethality and no or very little sex and be more survival, so players can choose what overall content they want in their playthrough.
Beyond that, there's going to be content and gameplay options. I do want to be able to turn off all sexual content, and then allow players to set M/M, F/F, M/F, vore (plant game overs for example), feral and humanoid/anthro genitals as well as a few other things. In the end I want the content to be changeable so people can see and do the things they want.
One note though, the hammer isn't a weapon, and it increases your Defence for 20 seconds. It's a stupid joke, because originally it was called the Numbener and the idea was you hit yourself with the hammer so you lose feeling for a few seconds, but that was a really shitty idea. It then became Skunk Dribblings, so nobody wants near you for a while, but the item mesh never got updated.