This is my impression of the beggining: amazing art, great sound design, an atmospheric albeit generic at times soundtrack but it has the kind of mc i hate the most in a VN. Too big for their britches and too quick to do something foolish. Instead of taking heed from the characters around them, they walk head first into danger for no good reason. Since they've managed to reach the city, they ought to know a thing or two about self-preservation and how carelessness isn't beneficial, especially given how the opening scene shows how perilous the journey really was. Yet, they continue to be thick headed and continue on very dangerous choices, whether to go to the place everyone that has helped them has said is unbenifical/dangerous or reacting in ways that felt unbeffitting as someone who is need of help(quick to anger over trivalties/quick to assume instead of realizing they're the outsider and can't expect much authority). I hope that in the full release the player will have more control over the MC's actions so that I might be able to go "Yeah you're right, I'm new here and you would know better than me about avoiding that place" or "yeah let's not follow the obviously creepy lady, even if she has the snake oil i need". I do understand that this is the epilogue and the way for us, the player, to be introduced to all the characters, but man was it frustrating since first introductions are pivitol, even on the MC's part. It made me feel like I wasn't interacting with the characters but some other entity was. I will say that as the story progresses, it seems that your own sense of the character starts shining through, but I haven't played enough to say for certain (i've just arrived at the part where you can choose who you want to spend the rest of the night with after the drinking with everyone at the Wet Wick). Nonetheless, this really is just me harping on about a character architype/trope I dislike and the actual game is quite compitent with plenty of male leads to suit your fancy