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It's a very nice tank game with good-looking props to make it look like they're toy tanks in a kid's room :)

The gameplay is relatively easy when you take cover and keep yourself out of the enemy's line of fire (when all the lines become blue) but it's still fun to time your shots right. 

I also loved the way you make the player physically move to the other side of the "bunker" to be able to advance levels, nice touch :D The sound design is also great and you combined the prompts beautifully in a small game.


(+1)

Thanks for the nice feedback :)
Yes, there is basically no reason for the player to move, we did not manage to implement any system to do that. We thought about something like a wall of doom that forces you further to the right every turn, or making the enemies remember where they got shot at from, forcing you to move to another position after each shot. But we only noticed the issue too late into development and then the time was up. Learned our lesson for the next game jam :)