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What a great game. I think there is an animated six episode mini series in this :-) I wrote down some notes for my next round. Maybe they are helpful for the next players:

The rules in short are: Every round a raccoon can move or steal trash (or land the ship or find an entry into the house). Every round a raccoon has to test if his action is helpful or unhelpful. if the action is unhelpful a new problem on the problem track is marked. Players can play complication cards to postpone the problems. It's a good tactic to play cards with tags for problems that are already checked, the problem that will be checked next or tags that are already on played cards. If the last problem on the house track is checked, the raccoons have to leave the house. If the last problem on the ship track is checked it explodes and the raccoons lose everything.

The following things are “just” for roleplay purposes they don’t have any impact on the rules:

  1. Everything about the ship (how the ship floats, strength, liabilities, the three things it’s made out of and their actions.
  2. Some things about your raccoon: Look, Personal Goal (Advanced Rule), Relationship
  3. The action “Deal with unforeseen consequences.”
  4. The text on the complication cards and the problems. Even if you wake up the dog or the ship get’s caught in the trees you can just keep on moving or stealing trash.

Nevertheless it’s recommended to include these things in the narrative. Especially checked problems and played complication cards. For example if the ships is stuck in a tree the next move of the ship could include a description of how the raccoon set the ship free.