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(+1)

My failures in this jam have given me great pause, but I was asked by a teammate to look at this one, for he could not do it himself (Really weird missing pck error). I'd given him my opinion on the stars I'd give, but I'm going to put my general opinions here.

First, the basics: This is competently made. That means no errors were found by me during the playthrough. I expect nothing less from a team full of experienced jammers.

Controls were smooth, responsive, and intuitive. You don't necessarily need to be taught beforehand how to play the game. However, this is also the opinion of someone who plays a similar control style, in a similar environment, on the regular, which means what I see as standard may not be obvious to everyone else. Monitor the comment section and look for a consensus on this one.

The game provides just enough resistance that it can frustrate you enough to turn it off. That said, it did not happen to me this game. I got forced into a nap a few times, but then I found a way to deal with the robot and sprint for the win. Along the way, I also discovered that only certain things caused progression while others were just neat little toys.

I actually found something interesting while pursuing the options to evaluate accessibility. First, let me tell you that having a comprehensive options menu like this is no less than full marks, undisputable. That said, I learned something new while going through resolutions, and that's what happens when you see 1920 x 1061 as opposed to 1920 x 1080 (my monitor's native resolution): that 1061 is actually the version of the resolution with your taskbar still in view! Having resolution detection like this shows true mastery over Godot's tools, something that should be studied by fellow jammers!

Overall, this is a game that was well put together, a contender to be sure, but this is only the first game I've had the pleasure of looking at, and if what I was seeing is a preview of the jam, the competition is fierce. Best of luck to the team.

(+2)

Thanks for playing. We can't actually take credit for the resolution in the options, that's from Maaack's Godot Template, which I highly recommend for anyone who wants to get scene loading and controls options out of the way quickly. https://github.com/Maaack/Godot-Game-Template

Glad you seemed to enjoy it.