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Yeah. Cool. I love the Lovecraftian aesthetic and the surreal environment. I loved the background with the people reaching up. I had fun playing with the physics of it all.

Ultimately, I didn't feel like I was making progress toward a goal, so I gave up after a while. If there's an end-state win-condition, I'd like to see a progress indicator so I don't give up too early.

The rope mechanics was cool. The horn was cool. The balance mechanic was cool. Nice use of the physics engine in a game.

Thank you very much! :) Right now, you can either lose by falling down a hole or if all the souls fall off your ship. You can win by dealing enough damage to the monster before the level ends, the purple/pink bar up top is it's health. Although I now realize one might assume it's related to the number of souls.