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Wow. I found that pretty challenging. Great concept, nice execution. Love the art and the game design. Good way to make a shooter interesting.

My only design question is whether the overcharge penalty was a bit too punishing? Would the game be more or less fun if you could hold your charge for another 3-5 seconds? I imagine you tested longer hold times, and settled on this one intentionally.

Good job!

I'm happy you liked the game :) !!ç

Answering your point about de charge bar, we were a bit afraid that the game didn't fit the theme if we had not made the overload problem management one of the most important points of the experience. 

We tested it, but as I said to another mate in the comments. We have balanced the game taking into account our skill (we have mastered the game bc we played it a hundred of times). It's likely you are right and it's too difficult getting used to the mechanic, but once you do, it's easy to avoid get stunned. Summarizing, I guess we made the game harder than we necesary hahahaha.

Thank you a lot for your time and your words mate!!!