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I like the idea, but couldn't figure out what exactly I needed to do to stop the capacitor(?) bar from filling up. I wish the manual would explain what the LEDs in the middle mean, if anything. It seemed like the bar was filling up on its own, and was frustrated to not be able to find out why. Nevertheless, nice graphics, cool concept, but not very easily understandable. I could see something like this being a bit easier with a tutorial, but I understand that making the player RFTM was probably a creative decision.

(+1)

That's fair. The middle LED grid was a late addition, originally only the gauges at the top would fault and it's fairly obvious when they do. I'll look into adding a training mode and better description of each control in future.