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What starts out as a standard "move one way until you hit obstacle" quickly turns into a more interesting game with more things to think about (winds, cargo, spikes..). The introduction of new elements right in the game were well made. There is some room for input convenience: Clicking anywhere in the correct direction could get you moving, having a larger play-area (even just scaling the art up by a factor of two or three..). Your idea to use keyboardinputs is great, that would make it much more convenient.

The credits made me laugh. :)

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Thanks.  I have some ideas about how I can change the code to make ship movement easier, but some are a little complicated.  Still, those are going to be one of the first things I try to update when the evaluation portion of the jam finishes.


Edit:  Also!  Yeah, I regretted the 30px square size about a day in, but knew I didn't have the time to go back and change it if I wanted the game done on time.  In the future, I think 40px is going to be my minimum square size... maybe even larger than that.