Those comments make sense. I'll address them by paragraph:
- do you mean the up-air kick? or the unaimed kick? either way, I'm planning on adding air combos in the future.
- I think dash should refresh on a divekick now, I agree that it should give you another dash if you bounce. And yes, I'm going to move everything to the new system.
- The forward jumps and dash are actually at the same speed in-game, I think the effects just make it feel different. The platform sliding thing was a bug that I fixed (you still have momentum but it won't carry you over ledges, you'll stop at the edge)
- Multiple keys is definitely possible. I added a "Tornado Kick" unlockable for a multi-hit aerial in the early game. You can find it in the Prismatic Graveyard.
Thanks for playing!