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(+1)

Those comments make sense. I'll address them by paragraph:

  • do you mean the up-air kick? or the unaimed kick? either way, I'm planning on adding air combos in the future.
  • I think dash should refresh on a divekick now, I agree that it should give you another dash if you bounce. And yes, I'm going to move everything to the new system.
  • The forward jumps and dash are actually at the same speed in-game, I think the effects just make it feel different. The platform sliding thing was a bug that I fixed (you still have momentum but it won't carry you over ledges, you'll stop at the edge)
  • Multiple keys is definitely possible. I added a "Tornado Kick" unlockable for a multi-hit aerial in the early game. You can find it in the Prismatic Graveyard.

Thanks for playing!