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(+1)

I agree! Having to be responsible for the equipment was a really cool mechanic. It feels like you are a real explorer.

My feedback about that was more about it being a tricky mechanic to design, as the player could get stuck easily if they forgot the equipment in a unreachable area.

But definitily it's a mechanic that is worth polishing, as it makes the game more interesting.

(+1)

Aaah, I see ^^