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Normally we would do a WebGL build of our game (this time Scuba Squad) for a jam but it takes so long in Unity that we ran out of time to submit one (Our Windows one was submitted 4 seconds before the deadline!). It sometimes doesn’t work, or doesn’t fully work, in Unity WebGL as well so we’d have probably taken a good few hours or more to get the build out.

We’d rather you played our game than not though so we’ll try to submit a WebGL version, if the-syncr0 is ok with that, and let you know when it’s ready.

We could do a Mac one but they don’t install by default on modern OSX versions and complain a lot about being an invalid download, which just gets us more grief, but if that would work for you it might be doable too. 

Yes feel free to submit a web build or any other platforms. As long as you don't add anything besides small bug fixes necessary for the builds to work