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The concept is indeed interesting, but the lack of aid from the game itself and the lack of explanation why the room shifting happens or how we, as players, affect it, makes it frustrating and annoying, and pretty much luck based. I found myself go from room to room at random, without really knowing where to go and what to do. I had no idea why I was doing that and the lack of instructions for such a complex concept made me give up from it almost right away. 

The bit of story is nice, but who spends time to explain the story, should also lose (even more time) to explain the game. I don't know if I had any problems myself but there was no music when I played. There isn't really too much gameboy-ness on it either.

But either way, an interesting concept that can be worked on!