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(1 edit)

Hi there! I have a few questions if that's okay. One player asked how many times they are able to use their powers, and I can't seem to find the answer. For example, Life's Healing Touch allows you to heal a flat 2 HP each time you use it. Could you just keep using it until someone was fully healed? And for something like Death's Undead Minion, can you just summon it over and over in combat each time it's defeated? Or can you use your power multiple times and summon multiple minions?

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Hello! That's totally ok. So, outside of battle, they can use it as much as they want. Inside a battle, keep in mind that everytime a player does an action, the world does a reaction. So if they heal as their action, the monster or threat will then react. So they could get hit, or part of the situation gets worse to pull their attention. But there isn't a limit on how often one can use their powers, it's all about what choices they need to make.

You can summon it each time it's defeated. You only ever get one. You can't summon multiples.

Thank you so much for your reply Greg! We are very much looking forward to playing Glitter Hearts for the first time this coming Thursday.

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Absolutely! I hope you have so much fun!!

Hi again! Sorry, I'm a little confused how combat works, or I suppose, the Clash! action. If for example the player decides to Clash! using a ranged weapon and the enemy is far away, and the player rolls an 8 for example, would the enemy still inflict damage in return? If so, how? And if so, what does a far weapon change when it comes to combat?

Keep in mind that every action in combat has a reaction, and that reaction needs to make sense in the narrative. So a far weapon would stop them from being harmed by a monster that only does up close damage if that's what you want as the GM. Alternatively, the monster could choose to move to the person with a ranged weapon and hit, thus pulling it away from something else. Or the monster could hit someone closer like another hero or someone who is in danger. With clash, the player inflicts damage and the monster responds with damage in a way that makes narrative sense, and it doesn't have to be to the person who fired the far weapon.  Does that help?