PHEW! What an incredible entry. Truly. To me, this is easily one of the best submissions I've played for this jam. What a banger.
From the nail-biting encounters to the splashes of blood that are left in the wake of your struggles, each moment in this game feels so fun and so good!
You've done a phenomenal job with the particles. I think it fits the game and the vibe of the environments absolutely bang on.
Controls feel really nice and snappy you feel like you're truly in control of this fellow running through the halls and tunnels.
Music and sound effects fit in brilliantly, and I just wanted to point out how JUICY it feels to use the Shotgun. This doesn't take away from the Assault Rifle either, both of these weapons feel SO nice.
*** SPOILERS AHEAD FOR ANYONE WHO HAS NOT PLAYED THIS ENTRY YET ***
*** THIS IS YOUR SECOND WARNING: SPOILERS AHEAD ***
However, in my opinion, I think you may have missed out on where the game truly shined. The semi-puzzle-y portions of the game where you had to clear the rooms and areas one by one were rather enjoyable, but where I think the game truly truly shined, was in the final room of Hometown where you had an infinite number of enemies spawning into the room to fill up the remainder of the progress meter to 100%.
I honestly felt like I wished I could spend an eternity in that room, creating a bloody mess with these really nice feeling weapons and snappy movement and combat.
The second place where the game shined incredibly bright was in the Armory room on the Tunnels level. The level is less exciting if you clear it with the AR you picked up in the previous room, so I found myself dying on purpose so I could play the room in the way that makes it really fun. This is by starting the room with no weapons, grabbing the attention of the first enemy, then picking up the shotgun on site and taking down the enemy instantly. The rest of the room then becomes a playground of choosing your approach. Do you want to Rambo your way through the room with the Shotgun, or would you rather swap to the AR dropped by the third enemy for a slower, more methodical approach?
I think this game does an incredible job in fast-paced moment-to-moment combat situations where you have very little time to make quick, effective and accurate decisions.
Basically what I'm trying to say, in a very long-winded way, is that I really, really enjoyed your submission. This is definitely one of those games I'm gonna come back to replay for a little adrenaline kick. Really hope you decide to expand upon it and take it further!
Smashing job mate.