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Procedural Geometry Making (pt 2 of 3)


Biomancer (the procedural game engine I'm creating with and for this game) now can create 100% procedural surfaces via its own scripting language, I called it Biocl

The language resembles a mixture of C#, C++ and GLSL, it runs on top the Lua interpreter in the editor and gets converted to C++ automatically when exported to the game.

The purpose of this is to add static 3D procedural assets a props to the game,  keeping my promise of bringing 100% procedural environment to the game.

On the next and last stage I hope to add Marching Cubes to the table to add way more possibilities of procedural surfaces.

The game is 18.8% complete and 60.0% ready for editor alpha release.