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(-6)

Chapter 1 was great as you get right into the action although there was no need to have 2 choices of going with Baxter or Rae and just have 1 path, non linearity isn't necessary I would say.

Chapter 2 was not as good as the action/drama/thrill should have kept going and not slow down, meeting more characters this early in the story will also slow down pacing and quality of writing.

I would say the biggest flaw of this story is the focus on non linear choices, why do we need 3 choices of powers? Chapter 2 also has 2 ending choices as well. Having so many branching choices will make writing the story difficult while lowering the quality as the author won't be able to focus on 1 unique story.

That being said the premise is very unique and original and I hope to see the next chapters soon

(1 edit) (+4)

Sorry it didnt live up to expectations! The reason I've put in so many branching choices is because I want the game to be different every time you play it almost to increase replay value but I can understand why it may seem like too much.

(+7)

The value (and point) of IF comes from its branching. An IF that lacks choices wouldn’t be worth reading. Maybe the OP didn’t realize this is IF? But either way, I’d say continue branching to the extent manageable.