This game is a race against the clock. Too slow? Too many cloud boys spawn in, and you lose. Fast enough? You make it to the goal line before they do, and you win.
The control scheme is what I really want to focus on. It's an interesting alternative to simple point and click, but achieves something similar to designate a position to send the wish clouds. This indicates to me that the developer is seeking to find a way to create a satisfying movement style, but ended up using a simple designated position. Moving around helps to get close to the wish boys so that the fling style doesn't need to be pulled in an extreme fashion, not to mention getting the wish boys into camera view in the first place.
To solve this issue, I think that I would introduce a slingshot system, and give the wish clouds a gravitational pull when they hit the ground. This way, the throwing positions become a little more forgiving and allow for creative movement by the player.
Overall, this is a well put together game, polished with no bugs in sight. Well done, newcomer, and continue to jam with us so that you may grow your knowledge and skills.