1. Yeah I got report of that, I tried to reproduce that bug here but I can't fly :/
2. Good points. The code around controls was kind of a mess on this one (might explain the flying bug).
I've learned since then, but this knowledge can't be applied to R0D3NT. Codebase just too messy/fragile ʕノ)ᴥ(ヾʔ
3. I liked that floatiness. Didn't want to make jump heavy because precise platforming wans't the focus ʅʕ•ᴥ•ʔʃ
4. Thanks! Yeah I agree. Game feel and extra details can do a lot for a game.
5. Oh. Interesting. I'll keep that in mind for later project ʕ´•ᴥ•`ʔ
Thanks a lot for trying it out and taking the time to write some feedback ʕ/ ·ᴥ·ʔ/
I really appreciate, even if I won't fix R0D3NT because I'm moving forward from this and I'm working on another project
(I've made a post mortem that talk more in details about all of that). Still it's a huge help, thanks again!