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Something that is annoying is that when the character just touch the void a little bit it send the character back to the checkpoint. Also I can throw fire at a far checkpoint and jump to the void to teleport to that check point. The enemy that shoot projectile and the wind thrower I can just run really fast past them or snipe them from far away. I like the way the light is used and the jamming at the end of the game tho.

(+1)

Yeah for the void, its true that it's annoying, I'll make some changes. What i planned will be changing the movement into grid based movement. As for the checkpoint, i'll try to redesign it, cause yeah it's too op too. As for the wind thrower, it might appear with a different design later.