Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

So when players roll for checks, what number are they trying to roll under and how do their powers affect the final total?  The book is very vague on how it works and doesnt give any sort of checks table to use.

Hi Futuremc002,

Having spoken with Christian he has said that it mostly works as Troika! does so:

Generally speaking anything that's easy or non critical to the game doesn't require a skills check it can just happen.

Anything that needs to be checked requires a player to roll under their skills (2.1.1 p32).

For example a player has a skill of 5 and an advanced skill of 3 in climbing.

They need to roll under or equal to an 8 on 2d6 to succeed the challenge

Okay, but nowhere on the page you mentioned does it say I use the character skill points for the check factor.  As someone who has never played Troika  before, how was I supposed to know that???

Hi Futuremc002,

Having taken a look I can see that what might help new players in the future is an example perhaps but in section 2.2 p32 Advanced Skills it does say that the "Advanced skill number given in the background plus the characters base skill yields the character's skill total."

Followed by section 2.2.1 which explains the use of skills to pass both roll under and roll versus for actions in the game.

(-1)

As per this image I am sharing, all that is says is that you can use advanced skills to test a roll.   That still does not clearly outright tell me how to roll for that test.  All mechanics should be  explicitly detailed step by step.

(-1)

Will there be any updates to the pdf at some point so that way the game mechanics are more properly explained on how they work?