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Thank you! Yeah in hindsight the hands could be removed but I wanted to add them for immersion and that was how the idea was born anyways lol. The asteroid hitbox is a bit larger than the actual model but that was mainly to help with raycasting, although I could find another way to deal with that. Thank you for playing and the feedback!

(+1)

I'm learning that collision shapes either need to be pixel-perfect, or they should favour the player. So enemy hitboxes (for determining when they deal damage) can be smaller than the model, and enemy hurt boxes (for them receiving hits) can be slightly bigger than the mesh.