Smooth gameplay — I noticed some screen tearing in parts, but I've been opening so many games the past few days it could also just be my computer begging for its life — throughout, very clear controls though I would suggest not mentioning the use of the SHIFT key until it comes up. I was trying to pull every single object around me and it never worked!
I'm wondering if there is a point other than for ambiance to have such a narrow field of view? Especially when the camera pans away for wider exploration areas, it makes it a bit difficult to know where we're going but it does add to the eerie feeling, so maybe it's just a question of balancing that feeling with a slightly better visibility, or a different way to hide details from the player.
I really enjoyed the concept of the vague memories and finding letters and photos scattered through the forest! My only caveat to that would be to make the initial dream sequence shorter, or have it be more dynamic to avoid making it a long string of text to get through right after a glimpse of gameplay. This could be a consequence of having such a short amount of time to complete the game, but if you plan on continuing to work on it I would start there. Put the memory/dream sequence that happens immediately upon moving either before dropping the player into gameplay, or a little further ahead. It was a bit jarring to be cut off by a white screen not even ten seconds into starting when I was allowed to move first.