It's interesting.
Hope you don't mind some suggestions...
The movement is very slide-y, so it'd be nice to have that accounted for in the aesthetic or narrative.. it's a dream-world, I guess so it's ok, but the slippery movement still feels unintentional.
The aesthetic is very whimsical, but then the player gets a pretty quick lose-screen, which feels a bit incongruous. Maybe it should be easier, or maybe the aesthetic needs to sell the impending doom better.