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That was super cute and novel, but I want to point out weak points so the final game will be the best. (spoiler warning?)

Currently it's extremely tedious to clean up a lot of corrupted blocks. I would suggest giving the player a minigun if the player gathered more than 20-30 bullets, or if they cleared N number of lines. Or something just as ridiculous

Some technical stuff like proper game over, pause, (VOLUME SETTINGS) etc. Making gun mode less overpowered (like currently you can enter/exit for free and chip away any tetris piece into a straight piece for example)

And just generally flesh out the game more. Make more use of Flapper. Make corrupted blocks bigger, more menacing, a challenge. Same with the boss, maybe make his sprite/model get procedurally generated based on current board arrangement?

Hey, thank you for the in-depth feedback! We're putting a new browser version out very soon with a pause menu, scoring, and proper game over, and the final version will have those fully polished up.

As for the bullets and cleaning up the corrupted blocks, that was a very common piece of feedback I heard during the jam and I totally agree with it. The full version will have multiple guns with different purposes, including one that lets you trade bullets for much more screen-clearing potential. The different guns also have a way to tie back into the 2D mode, which I'm very excited about.

And for everything else, rest assured we're working to make the full version a game people can enjoy coming back to again and again! More weapons, more enemies, more bosses, more Flapper. Thanks again for the suggestions (I'll play around with that minigun idea), I really appreciate you being invested enough to want Blocks for Babies to be the best it can be!