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The premise of 'Myst of Guatemala' is an interesting concept; following experiments conducted by the US government on poor unsuspecting victims, and the eerie atmospheric 'haunted house on the hill' trope is played well here to begin with, but this is marred by a few too many 'jump scare gotcha' moments that don't really land. 

The opening cinematic is slick and polished, getting the player into the right frame of mind, even though the text flies by too quickly.  

I think if all the doll creatures/weird rabbit thing coming up from the ground at the entrance to the basement/spooky maid girl/skeletons placed haphazardly around the starting segment were scaled down to elevate tension and the lore of the experiments was touched on more, this would invest the player's into the world a lot more. The AI voice of the main protagonist is quite wooden and brings the payer out of the scene...

The study room section was by far the strongest chapter - the puzzle solving and hiding elements were synced well, but think this was another opportunity where the player could have found out more about the experiments.

Pros:

  • Great sound design - the lightning, floorboard creaking, basement noises all combine for an unsettling experience
  • Opening cinematic and subsequent theme is interesting and hopefully this is expanded further in the main game
  • Puzzle mechanics including melting wax of the picture and hiding mechanics are a great compliment to what can achieved in Yahaha studio 

Cons: 

  • Text flies by too quickly in opening cinematic - needs to be slowed down so the player can become immersed in the experience
  • Too many goofy jumpscares using assets found in other games
  • AI voice of main protagonist is too stilted and robotic.

OMG!!!!! I don't know how to express my gratitude to you! Your review was very, very detailed and I've compiled it and sent it to my coworkers to read! Thank you very much for making the video for us, have a nice day~!