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Hi, your game isn't scaling correctly on the web browser, I think you want to have your canvas stretched to the screen size.  The meteor falls off screen to the right when I have the game full screened.

Happy jamming!

So this is my first time actually making a game with Godot. I use it now. And I have zero idea on how to scale it to proper size. I would recommend playing on PC with 1920x1080 resolution. I might actually remove web versio

I'm developing with Godot, too -- I'm running a 4K monitor which is probably why it was off for me then.  

Try Project => Project Settings => Display => Window => Stretch => Mode => change disabled  to "Canvas Item"

(+1)

ok thanks. I will re-build the web version!