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Hi! Thank you for trying the game, super appreciated! All issues are known and have resulted from the game being rushed to make it until deadline! Unfortunately creating a tactical/strategy game is of enormous complexity (even if they appear "simple" on the surface) and not something that can be easily done in a week or two since they diverge from "standard" game-styles such as platformers, rpgs or similar for which you can find tutorials. However, a webgl backend is under development and has top priority. That should fix the most pressing problems and make the game "playable".
An update is scheduled by february and if there is interest I would be VERY happy to continue development with regular updates. I think this could become a very captivating two-player strategy game with a lot of depth (pun intended!) and exciting gameplay once most features have been implemented.

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We totally agree, the complexity is not obvious until you start trying to implement all the mechanics and suddenly your 10 days has gone and you have no sound effects in there! Are you creating your own WebGL backend for the fun of doing it? Just wonder if you'd thought of Unity or even Three.js?

Ping us when you have a new version. We can't guarantee we'll get to play it but we'll do our best. Good luck.