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I think that error doesn’t necessarily mean the card doesn’t support the OpenGL version. I think players might be able to update their drivers and get it working (yeah, Windows doesn’t install up-to-date OpenGL-compatible graphics drivers by default; I don’t even remember how to update them). Other than that, I think games can override the default OpenGL implementation with a userspace one such as Mesa or ANGLE (the former is more general-purpose, the latter might be more efficient but is specifically for OpenGL ES). But I haven’t tried that myself.

In fact, I’ve run the Windows build on Linux (using Wine) which seems to work fine. Although I might want to play it again just to remind myself of some things before I finish typing feedback for this game.