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Very interesting haha :) Would be nice if there was some sort of end game condition (unless I just couldn't find it). But cool game and interpretation of the theme!

(+1)

Thanks for checking out my game. I was still figuring out how to implement a "sanity" gauge that depletes while hearing the sound and replenishes when in silence up to the deadline, so I didn't have time to fine tune numbers and UI/UX in addition to learning how to set up the game over screen.