Thanks for the kind words! Really means a lot that you ended up having fun and that you played the game.
We didn't leave much time for playtesting at the end, and we definitely would have caught the fact it's a bit unclear what you're meant to do in-game. I definitely agree a short tutorial level would have been a fantastic addition, as well as maybe an arrow to point you towards relevant objectives, but that's stuff for post-jam should we have the time to work on it.