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(+1)

The idea is pretty straight forward, it's a bit hard to remember the controls are inverted, especially for air control. But when you start to have the hang of it, it becomes easier. There are some nasty traps ;) 

Thanks for taking the time to comment :)

I really enjoyed designing the levels and the traps.

It took me a while to decided on whether I actually wanted inverted controls or not but I think it made sense to :D