I know that playing this game took me a while, but don't take it as a comment on the game, I've just been really busy and I wanted to play it all the way to the end before posting.
I've got to say the game is coming up pretty great, the music is by far the most memorable aspect for me and I keep thinking about some tracks after I close the game. The way some themes are used are pretty hype too, although I must admit I find the wilderness music more appealing than the city stuff, although that might be on purpose because that place is gross in general.
Gameplay-wise, adult Sarah is a jack of all trades, she can do pretty much anything and is only limited by being capable of taking a single action per turn. I think it's nice that you can choose what skills to unlock, but reclaiming the mariner set is far too tempting because it's the only one where you know exactly what you are getting ahead of time. It's also significant for the story and Sarah's personality. Her fire related abilities are also nice, I like that you can inflict the powerful burn status effect on everyone and then heal it on yourself with Watership Down, although that book seems more appropriate for Billy.
By the way, I was rather impressed by how Mosca's card was the only one available for a long time, I didn't expect it to have that much relevance. On an unrelated note, I wish the toaster robot had more to say, I tried talking to her multiple times but she only repeated her introduction every time.
This is the first time I played with the new exp system from like 4 months ago and I think it makes the game a lot easier since you now no longer need to fear losing a character to keep the experience. However, now that I had the chance to use Billy more I'm not sure what his role is supposed to be. Winter is a damage dealer that can heal in a pinch, Sarah can both spread and heal status effects and Winter's Canadian dad is a healer that can spread buffs and debuffs, but what is Billy's role? His taunt doesn't actually taunt enemies and his damage output is insignificant compared to Winter's. He also loses his one nice attack buff near the end of the demo.
Even if Billy could taunt enemies he is still far too fragile to stand that due to his low HP, the Winter family has got far better HP genetics it seems. Even though he is weaker, Blueberry Billy has a better defined role as a support. It would also be cool if page 13 anger had an in-game description because I don't know what it does.
I think difficulty could do with some balancing, just like last time I feel like some encounters can be defined by luck alone and multiple attacks for bosses increases variance even further. The difference between a boss trying to curse a curse immune character twice in a turn and the same boss inflicting self harm and dealing 800+ damage to everyone makes for a world of difference. That made for a cool story segment regardless.
On that note, the idea of having 2 separate stories playing at the same time was pretty cool and served to greatly increase tension so that was a good idea.
When it comes to the item system, I beat the whole demo without spending a single dollar on consumables and I'm not sure what to make of that. I also butchered some enemies and never used the items they dropped. I think I'm an idiot.
Finally, I think we might have a similar taste in literature or perhaps the volume of references is so big that I managed to get a bunch of them. The one about the Night Land caught me particularly off-guard for some reason. Perhaps because the end of the world scenario in that book is the opposite of what someone like Billy would expect, that is, the wilderness becomes uninhabitable and the only "safe" places are cities, or city, strictly speaking.
I wrote for a long time and this is coming out far too late so here's some fanart. I wasn't sure what style to draw her but I did it anyways. I hope you like it and this post is of some use to you.