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(+1)

woah, i love the aesthetics and sounds. awesome intro.

may be good to clamp camera movement so you dont get too far away from the grid

I accidentally filled the entire grid up with storages... i dont know if that is intended, bc i think the storages overwrote some of the stone i had collected. maybe if there was a way to clear storages you dont want? the storage area was confusing to me at first, that i was marking a location that he would return to. it makes sense in hindsight but not up front blind. maybe just a small explanation or demonstration, showing what happens when a storage is used

the character can get stuck in the working animation even when he is not working if he doesnt have the right amount of stone to create the bricks

okay when the second area opened up the game clicked for me. that is a risky but cool effect, making the intro room so symmetric like that. i like it a lot and it REALLY made me want to keep playing. I restarted to see if I did something wrong so that I could walk out to the trees haha. 

I played three times total. Once when I accidentally filled the screen with storages. Once normal. And once to try to go further. Great job, no jank, runs well. Also love to see rust.

Heh. Yeah, I think it's way too easy to overwrite tiles with other textures. I need to go back to first principles to remove some of the bugs. The logic around what a tile is, and how it appears on screen, is way more complex than I'd first thought. I have a newfound respect for developers of crafting and survival games!

Thanks so much for taking the time to download and play it. I really appreciate you persevering with the bugs and oddball concept!