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(+1)

hello, i speedrun this game and i really enjoy it. however, i noticed that if you get a level time slower than your personal best, it defaults to "restart" instead of "continue". it's a minor nitpick but it's a bit tedious to have to press up every time to get to the next level opposed to just pressing enter/space. i sometimes accidentally reset the level when i intend to go the next level. it would also be faster to be able to spam the key lol. i do understand why it's like that though; for doing individual level runs, it is more convenient. anyways, very minor thing, just thought i'd give my thoughts on that. very fun game either way

(+1)

Hi, thanks for playing and speedrunning the game, I had a lot of fun watching your runs! I initially added the timer since I wanted to have a leaderboard for "sum of best" time on the Newgrounds version but I didn't realize it would be annoying for full game runs. I think I'll change it to default to "continue" and make the "retry" key shortcut work in this menu. Ideally I should add an options menu for this game as well but I'd prefer to spend my dev time on new projects :)

Since I'm not familiar with speedrunning, do you think it would also be better to buffer menu inputs before the menu appears so that the run doesn't depend on who presses "continue" the fastest or do people like having to spam the key?

(+1)

i was actually going to suggest that exact idea. allow the R key to work in the menu and default it to continue. so i think that'd be perfect. also i totally understand wanting to focus on new projects haha, i appreciate the response

as for buffering inputs, i do think that's usually preferable to spamming, at least from my perspective. buffering just makes it consistently fast

(+1)

Thanks for your feedback! I just uploaded version 1.1.2 with these changes, I also made it possible to retry a level during the gem transition for single level runs.

(+1)

awesome! it's perfect :)