I did not understand at all which terminals I should be looking for - when I finally found one, enemies were spawning on top of me which made it impossible to both hack and defend at the same time. The rooms and hallways were huge, so it was a LOT of running to get from one point to the next. Looks like all the functionality is there, I didn't have any bugs or anything, and genre was very clear, so well done on making a complete game.
Viewing post in Shadows of Plato jam comments
Yup documentation failure on my part. The lights go out when Plato hacks a terminal and those are the ones you counter hack. And yeah when the game is editable again I plan on shrinking the space between zones as well. Because of the way I built the map resizing it will be slow and jam time is real :).
Thank you for taking the time to play my game and the feedback.