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(+1)

Thankyou so much for playing it!

Totally true, I realized too late that by default scaling is off in godot. So i always play-tested it on the window it normally opens. I did found the setting so the next update actually has scaling so people can read the letter. I heard before that the wall looked too similar so that is also getting changed. I am no musician so when i found something that sounded decent i kept it. I can totally understand it becomes too repetitive as it is like 10 seconds total. The spit is something that is indeed very prone to bugs. I tried to minimalize the chance of it by disabling movement and changing cameras so there is only a small chance it gets out of sync.

oh right! With the current design, I was also thinking, sometimes one might wish to switch camera between blobs. Could be avoided if you zoomed out a bit. 

Not sure if it could be avoided in later puzzles I am thinking off, but I do see that i might be able to zoom out a little bit. Currently i have 4x zoomed in, might go to 2x and see how it goes. The plan was to let a player see 1 room at a time so they do not get too many inputs of puzzles before they reach that specific room.

it's a minor issue in that room anyway, so I wouldn't focus on it. I really only had a half a block, maybe one block occluded.