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An interesting submission to the jam. The assets were well made and the music was pretty good. The gameplay worked well once I could figure out what to do.

My main issue lies with how confusing it is to figure out what to do, I had to try a lot of things to realise what a few of the tools did, and I still couldn't figure out what the hammer did. Also you sort of just die and you have no way of knowing why, you sort of just have to guess that the enemy moved onto your tile, but you also have no indication of how the enemies move which would be nice for figuring out how to strategize getting to the end.

Congrats on getting a finished game done in two weeks though!

Very fair criticism of our project. I think if we had more time were would have incorporated more instructions or a tutorial to address those concerns. The people seem like they move randomly, but the ones who are infected are programmed to move to targets that haven't been infected yet.

Thank you so much, we really missed that here we even added the 1,2,3,4 to use item at the very last day 
It's something we didn't do very well at all "Exposing the mechanics to the player" ,and having some indicator to the infection spreading maybe the infection starts growing gradually in a small cut scene for each person that gets infected.
Thanks a lot I really learned something from that