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(1 edit) (+1)

Really fun playthrough, the narrative was charming, the combat was fun, the music was great, the art was good (especially loved the "thumb people"). Also loved the battle perspective, definitely unique haven't seen that in a game before and honestly would be down to see a game utilise that. Only thing I would add in terms of mechanics (I may have missed this but oh well) is letting the void stuff spread even further, and as it spreads further the battles increase in difficulty.

Good submission for sure, good job guys!

(+1)

Thank you very much, I went back to watch your stream and it was fun to see in action.

Agree, my original idea was that the void would spread and if it hit the castle or something, you would lose, but wasn't sure how the gameplay would be and think it would be very frustrated. But definitely an idea to revisit.