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Variable jumps look like they will help a lot with strategy. Is the dash just to get you around a bit quicker, or is there any strategic benefit in that too? Was thinking it might be cool if the ghosts disappear when they were dashing so you could make little windows for yourself, but that might make it too easy I guess. Anyway it's looking cool

Atm it works just the other way around actually. Sam can't be hit while dashing, but when ghosts dash they are very dangerous! This makes dashing a tool in one case but forces you to use it carefully as the movement of the ghosts also becomes more unpredictable.

I'm not sure yet if the invulnerability will stay though. Might make Sam the 'right' choice over Sara, and I want them to be both viable.