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(3 edits)

I posted a longer comment on the page itself, but I just wanted to thank you here as well. I scored 1572 seconds -- 26.2 minutes -- and your game had grown on me within the first three minutes. I really love how this game doesn't cloy for my attention. There is no reason I "needed" to beat it. I was free to develop my own motivation, or not! Almost like the game plays "hard to get." It is very much a "realistic" game in that sense; its motivation structure emulates real-world activities. And as with real-world activities, "fun" becomes a choice you can make, a state of mind one is free to call upon at will. That, to me, is profound. 

This game is relaxing, meditative, cathartic, and ultimately joyous.

EDIT: Now that it has come time to rate, I will add that the mix of 3D voxel and 2D pixel presentation left me feeling a tad confused. In contrast to the leisurely pacing and "feel" of the controls, which felt deliberate; it would be a stretch to say this contrast in visual styles were meaningful in any symbolic capacity. Regardless, the end result WAS overall pleasing enough to look at for 30 minutes, so you're on the right track. It just wasn't anything exemplary. 

To go above and beyond next time, I recommend either going voxels for everything; or at least a unified palette between 2D and 3D so the two halves blend together a bit more seamlessly. (Alternatively, as with The Amazing World of Gumball, you could go the entirely opposite direction with mixed media; as long as it's a deliberate, calculated departure from cohesion.) Of course, this is but a nitpick compared to my emotional experience with your game. I felt it stronger and more deeply than any other game on the roster so far; playing this game was almost like reading a good book.

(+2)

waw