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(+1)

Well done on making a game with a full gameplay loop. The wobbly characters were fun to control, but more feedback to tell the player if a 'hit' with the feather has registered would be good. I like the touch of the laughing pirates, but an impact sound would help the combat controls feel more responsive. I survived 8 waves, is that any good?

(1 edit) (+1)

Well, there actually are impact sounds - buuuuuuut you kinda need to be listening very carefully for them 😅 (they are kinda quiet and do end up getting drowned out by everything else), so honestly very valid criticism.

I’d say that surviving wave 8 is a very respectable high score. My own high score is 15 (ultimately getting defeated by wave 16), but then again I have the advantage of knowing how badly I bodged together the gameplay (there are exploits I am too afraid to fix for fear of breaking the bot AI again)

welp, I’ve just released an update to the game to address the hitsound issue (among some other fixes)